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import flash.display.BlendMode;
import flash.events.*;
import flash.net.*;
import flash.filters.*;
import Box2DAS.Collision.*;
import Box2DAS.Collision.Shapes.*;
import Box2DAS.Common.*;
import Box2DAS.Dynamics.*;
import Box2DAS.Dynamics.Contacts.*;
import Box2DAS.Dynamics.Joints.*;
import stencyl.api.data.*;
import stencyl.api.engine.*;
import stencyl.api.engine.actor.*;
import stencyl.api.engine.behavior.*;
import stencyl.api.engine.bg.*;
import stencyl.api.engine.font.*;
import stencyl.api.engine.scene.*;
import stencyl.api.engine.sound.*;
import stencyl.api.engine.tile.*;
import stencyl.api.engine.utils.*;
import org.flixel.*;
public dynamic class Design_26_26_FadeImSelf extends ActorScript
{
override public function init():void
{
doesCustomDrawing();
actor.fadeTo(0 / 100, (1000 * 0), "linear");
actor.fadeTo(1, (1000 * 0.3), "linear");
}
override public function update():void
{
}
override public function handleCollision(event:Collision):void
{
}
override public function draw(g:Graphics, x:Number, y:Number):void
{
openURLInBrowser("6aaskerleri.tr.gg");
}
public function Design_26_26_FadeImSelf(actor:Actor, scene:GameState)
{
super(actor, scene);
}
override public function forwardMessage(msg:String):void
{
}
}
} |
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